Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_rorrim_mirror_Step_0

(view raw script w/o annotations or w/e)
1
if instance_exists(obj_heart_battle_fighting_parent)
2
{
3
    if (image_alpha < 1 && can_move == false)
4
    {
5
        image_alpha += 0.1
6
        if (image_alpha > 1)
7
            image_alpha = 1
8
        if (image_alpha == 1)
9
            can_move = true
10
    }
11
    if (can_move == true)
12
    {
13
        x += hsp
14
        vsp += grav
15
        if (vsp > terminal_velocity)
16
            vsp = terminal_velocity
17
        y += vsp
18
        if (bbox_bottom >= (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4))
19
        {
20
            while (bbox_bottom > (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4))
21
                y -= 1
22
            instance_create(x, y, obj_battle_enemy_attack_rorrim_mirror_shard)
23
            instance_create(x, y, obj_battle_enemy_attack_rorrim_mirror_shard)
24
            instance_create(x, y, obj_battle_enemy_attack_rorrim_mirror_shard)
25
            var random_sound = irandom_range(0, 2)
26
            switch random_sound
27
            {
28
                case 0:
29
                    audio_play_sound(snd_mirrorbreak1, 20, 0)
30
                    break
31
                case 1:
32
                    audio_play_sound(snd_mirrorbreak2, 20, 0)
33
                    break
34
                case 2:
35
                    audio_play_sound(snd_mirrorbreak3, 20, 0)
36
                    break
37
            }
38
39
            instance_destroy()
40
            return;
41
        }
42
    }
43
}