| 1 |
if (!instance_exists(obj_dialogue_box_battle_transformation_any)) |
| 2 |
{ |
| 3 |
instance_destroy(); |
| 4 |
exit; |
| 5 |
} |
| 6 |
if (image_alpha < 1 && can_move == false) |
| 7 |
{ |
| 8 |
image_alpha += 0.1; |
| 9 |
if (image_alpha > 1) |
| 10 |
image_alpha = 1; |
| 11 |
if (image_alpha == 1) |
| 12 |
{ |
| 13 |
angle = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
| 14 |
can_move = true; |
| 15 |
} |
| 16 |
} |
| 17 |
if (can_move == true) |
| 18 |
{ |
| 19 |
distance = distance_to_object(obj_dialogue_box_battle_transformation_any); |
| 20 |
move_speed_current = round(move_speed * (1 - (distance / distance_max))); |
| 21 |
if (move_speed_current < 1) |
| 22 |
move_speed_current = 1; |
| 23 |
x += lengthdir_x(move_speed_current, angle); |
| 24 |
y += lengthdir_y(move_speed_current, angle); |
| 25 |
image_angle += image_angle_increase; |
| 26 |
if (instance_exists(obj_dialogue_box_battle_transformation_any)) |
| 27 |
{ |
| 28 |
if (distance_to_object(obj_dialogue_box_battle_transformation_any) >= distance_max) |
| 29 |
angle = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
| 30 |
} |
| 31 |
} |