1 |
if (!instance_exists(obj_dialogue_box_battle_transformation_any)) |
2 |
{ |
3 |
instance_destroy() |
4 |
return; |
5 |
} |
6 |
if (image_alpha < 1 && can_move == false) |
7 |
{ |
8 |
image_alpha += 0.1 |
9 |
if (image_alpha > 1) |
10 |
image_alpha = 1 |
11 |
if (image_alpha == 1) |
12 |
{ |
13 |
angle = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y) |
14 |
can_move = true |
15 |
} |
16 |
} |
17 |
if (can_move == true) |
18 |
{ |
19 |
distance = distance_to_object(obj_dialogue_box_battle_transformation_any) |
20 |
move_speed_current = round(move_speed * (1 - distance / distance_max)) |
21 |
if (move_speed_current < 1) |
22 |
move_speed_current = 1 |
23 |
x += lengthdir_x(move_speed_current, angle) |
24 |
y += lengthdir_y(move_speed_current, angle) |
25 |
image_angle += image_angle_increase |
26 |
if instance_exists(obj_dialogue_box_battle_transformation_any) |
27 |
{ |
28 |
if (distance_to_object(obj_dialogue_box_battle_transformation_any) >= distance_max) |
29 |
angle = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y) |
30 |
} |
31 |
} |