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gml_Object_obj_battle_enemy_attack_sousborg_flip_generator_Create_0

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1
var box = obj_dialogue_box_battle_transformation_any
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if (!(layer_exists("Attack Layer")))
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    layer_create(-999, "Attack Layer")
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attack_sequence = layer_sequence_create("Attack Layer", 400, (box.bbox_bottom + 40), 32)
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alarm[0] = room_speed * 7
alarm[0]

instance_destroy()
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can_move = false
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x_new = 0
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item_hspeed = 4