1 | var box = obj_dialogue_box_battle_transformation_any |
2 | if (!(layer_exists("Attack Layer"))) |
3 | layer_create(-999, "Attack Layer") |
4 | attack_sequence = layer_sequence_create("Attack Layer", 400, (box.bbox_bottom + 40), 32) |
5 | alarm[0] = room_speed * 7 |
6 | can_move = false |
7 | x_new = 0 |
8 | item_hspeed = 4 |