| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | var battle_box = 3154; |
| 4 | var xx = battle_box.bbox_left + 10; |
| 5 | if (obj_heart_battle_fighting_parent.x > 320) |
| 6 | xx = battle_box.x - 6; |
| 7 | instance_create_depth(xx, battle_box.bbox_top + 10, -100, obj_battle_enemy_attack_asgore_warning); |
| 8 | alarm[0] = attack_offset; |
| 9 | turn_count--; |
| 10 | if (turn_count <= 0) |
| 11 | { |
| 12 | obj_battle_enemy_attack_asgore_checker.alarm[0] = 15; |
| 13 | instance_destroy(); |
| 14 | } |