1 | if live_call() |
2 | return global.live_result; |
3 | var battle_box = obj_dialogue_box_battle_transformation_any |
4 | var xx = battle_box.bbox_left + 10 |
5 | if (obj_heart_battle_fighting_parent.x > 320) |
6 | xx = battle_box.x - 6 |
7 | instance_create_depth(xx, (battle_box.bbox_top + 10), -100, obj_battle_enemy_attack_asgore_warning) |
8 | alarm[0] = attack_offset |
9 | turn_count-- |
10 | if (turn_count <= 0) |
11 | { |
12 | obj_battle_enemy_attack_asgore_checker.alarm[0] = 15 |
13 | instance_destroy() |
14 | } |