alarm[0]if live_call()
return global.live_result;
var battle_box = obj_dialogue_box_battle_transformation_any
var xx = battle_box.bbox_left + 10
if (obj_heart_battle_fighting_parent.x > 320)
xx = battle_box.x - 6
instance_create_depth(xx, (battle_box.bbox_top + 10), -100, obj_battle_enemy_attack_asgore_warning)
alarm[0] = attack_offset
turn_count--
if (turn_count <= 0)
{
obj_battle_enemy_attack_asgore_checker.alarm[0] = 15
instance_destroy()
}