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gml_Object_obj_battle_enemy_attack_spray_bottle_Step_0

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1
if live_call()
2
    return global.live_result;
3
if (rad_current < 360)
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    rad_current += rad_inc
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else
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    rad_current = 0
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y = 300 + sin(rad_current) * move_range
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x = 400