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gml_Object_obj_battle_enemy_attack_starlo_bottle_Destroy_0

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1
var shard_speed_max = 3
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var shard_speed_inc = shard_speed_max * 2 / bottle_shard_number
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for (var i = 0; i < bottle_shard_number; i++)
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{
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    var shard = instance_create(x, y, obj_battle_enemy_attack_starlo_bottle_shard)
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    shard.hspeed = (-shard_speed_max) + shard_speed_inc * i
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}
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instance_create(x, (y - 25), obj_battle_enemy_attack_starlo_bottle_explosion)
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audio_play_sound(choose(385, 386), 1, 0)