1 | if (can_fire == 0) |
2 | return; |
3 | var x_target = lengthdir_x(beam_length, direction) |
4 | var y_target = lengthdir_y(beam_length, direction) |
5 | var stretch_multiplier = (point_distance(x, y, x_target, y_target)) / sprite_get_width(spr_battle_enemy_attack_starlo_rope) |
6 | var new_col = c_white |
7 | draw_sprite_ext(spr_battle_enemy_attack_starlo_rope, 0, x, y, stretch_multiplier, 1, direction, new_col, draw_alpha) |