Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_starlo_finale_checker_Step_0

(view raw script w/o annotations or w/e)
1
var counter_timer_max = 0
2
var player_soul = 2979
3
var box = obj_dialogue_box_battle_transformation_any
4
switch counter_current
5
{
6
    case 0:
7
        instance_create((box.bbox_left - 20), (box.bbox_top - 20), obj_battle_enemy_attack_starlo_bullet_rain_gun)
8
        instance_create((box.bbox_right + 20), (box.bbox_top - 20), obj_battle_enemy_attack_starlo_bullet_rain_gun)
9
        counter_current++
10
        break
11
    case 1:
12
        counter_timer_max = 22.5
13
        break
14
    case 2:
15
        instance_create((box.bbox_left - 20), (box.bbox_top - 20), obj_battle_enemy_attack_starlo_bullet_rain_gun)
16
        instance_create((box.bbox_left - 20), (box.bbox_bottom + 20), obj_battle_enemy_attack_starlo_bullet_rain_gun)
17
        counter_current++
18
        break
19
    case 3:
20
        counter_timer_max = 15
21
        break
22
    case 4:
23
        instance_create((box.bbox_left + 40), (box.bbox_top - 20), obj_battle_enemy_attack_starlo_dynamite_vertical)
24
        counter_current++
25
        break
26
    case 5:
27
        counter_timer_max = 12
28
        break
29
    case 6:
30
        instance_create((box.bbox_right - 40), (box.bbox_top - 20), obj_battle_enemy_attack_starlo_dynamite_vertical)
31
        counter_current++
32
    case 7:
33
        counter_timer_max = 66
34
        break
35
    case 8:
36
        var gun_top_y = box.y - 25
37
        var gun_mid_y = box.y
38
        var gun_bot_y = box.y + 25
39
        var gun_left_x = box.bbox_left - 60
40
        var gun_right_x = box.bbox_right + 60
41
        instance_create(gun_right_x, gun_top_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun)
42
        instance_create(gun_left_x, gun_bot_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun)
43
        instance_create((box.x - 30), (box.bbox_top - 60), obj_battle_enemy_attack_starlo_guns_vertical_gun)
44
        instance_create((box.x + 30), (box.bbox_top - 60), obj_battle_enemy_attack_starlo_guns_vertical_gun)
45
        counter_current++
46
        break
47
    case 9:
48
        counter_timer_max = 24
49
        break
50
    case 10:
51
        instance_create((box.bbox_right + 30), box.bbox_top, obj_battle_enemy_attack_starlo_dynamite_alt)
52
        counter_current++
53
        break
54
    case 11:
55
        counter_timer_max = 34.5
56
        break
57
    case 12:
58
        instance_create((box.bbox_left - 30), box.bbox_top, obj_battle_enemy_attack_starlo_dynamite_alt)
59
        counter_current++
60
        break
61
    case 13:
62
        counter_timer_max = 25
63
        break
64
    case 14:
65
        var gun_dir = 0
66
        var gun_dir_inc = 72
67
        for (var i = 0; i < 5; i++)
68
        {
69
            var xx = lengthdir_x(180, gun_dir)
70
            var yy = lengthdir_y(180, gun_dir)
71
            instance_create((320 + xx), (320 + yy), obj_battle_enemy_attack_starlo_finale_gun)
72
            gun_dir = gun_dir_inc * i
73
        }
74
        counter_current++
75
        break
76
    case 15:
77
        counter_timer_max = 45
78
        break
79
    case 16:
80
        instance_destroy()
81
        break
82
}
83
84
if (counter_timer_max == 0)
85
    return;
86
if (counter_timer < counter_timer_max)
87
    counter_timer++
88
else
89
{
90
    counter_timer = 0
91
    counter_current += 1
92
}