1 |
var counter_timer_max = 0 |
2 |
var player_soul = 2979 |
3 |
var box = obj_dialogue_box_battle_transformation_any |
4 |
switch counter_current |
5 |
{ |
6 |
case 0: |
7 |
instance_create((box.bbox_left - 20), (box.bbox_top - 20), obj_battle_enemy_attack_starlo_bullet_rain_gun) |
8 |
instance_create((box.bbox_right + 20), (box.bbox_top - 20), obj_battle_enemy_attack_starlo_bullet_rain_gun) |
9 |
counter_current++ |
10 |
break |
11 |
case 1: |
12 |
counter_timer_max = 22.5 |
13 |
break |
14 |
case 2: |
15 |
instance_create((box.bbox_left - 20), (box.bbox_top - 20), obj_battle_enemy_attack_starlo_bullet_rain_gun) |
16 |
instance_create((box.bbox_left - 20), (box.bbox_bottom + 20), obj_battle_enemy_attack_starlo_bullet_rain_gun) |
17 |
counter_current++ |
18 |
break |
19 |
case 3: |
20 |
counter_timer_max = 15 |
21 |
break |
22 |
case 4: |
23 |
instance_create((box.bbox_left + 40), (box.bbox_top - 20), obj_battle_enemy_attack_starlo_dynamite_vertical) |
24 |
counter_current++ |
25 |
break |
26 |
case 5: |
27 |
counter_timer_max = 12 |
28 |
break |
29 |
case 6: |
30 |
instance_create((box.bbox_right - 40), (box.bbox_top - 20), obj_battle_enemy_attack_starlo_dynamite_vertical) |
31 |
counter_current++ |
32 |
case 7: |
33 |
counter_timer_max = 66 |
34 |
break |
35 |
case 8: |
36 |
var gun_top_y = box.y - 25 |
37 |
var gun_mid_y = box.y |
38 |
var gun_bot_y = box.y + 25 |
39 |
var gun_left_x = box.bbox_left - 60 |
40 |
var gun_right_x = box.bbox_right + 60 |
41 |
instance_create(gun_right_x, gun_top_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun) |
42 |
instance_create(gun_left_x, gun_bot_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun) |
43 |
instance_create((box.x - 30), (box.bbox_top - 60), obj_battle_enemy_attack_starlo_guns_vertical_gun) |
44 |
instance_create((box.x + 30), (box.bbox_top - 60), obj_battle_enemy_attack_starlo_guns_vertical_gun) |
45 |
counter_current++ |
46 |
break |
47 |
case 9: |
48 |
counter_timer_max = 24 |
49 |
break |
50 |
case 10: |
51 |
instance_create((box.bbox_right + 30), box.bbox_top, obj_battle_enemy_attack_starlo_dynamite_alt) |
52 |
counter_current++ |
53 |
break |
54 |
case 11: |
55 |
counter_timer_max = 34.5 |
56 |
break |
57 |
case 12: |
58 |
instance_create((box.bbox_left - 30), box.bbox_top, obj_battle_enemy_attack_starlo_dynamite_alt) |
59 |
counter_current++ |
60 |
break |
61 |
case 13: |
62 |
counter_timer_max = 25 |
63 |
break |
64 |
case 14: |
65 |
var gun_dir = 0 |
66 |
var gun_dir_inc = 72 |
67 |
for (var i = 0; i < 5; i++) |
68 |
{ |
69 |
var xx = lengthdir_x(180, gun_dir) |
70 |
var yy = lengthdir_y(180, gun_dir) |
71 |
instance_create((320 + xx), (320 + yy), obj_battle_enemy_attack_starlo_finale_gun) |
72 |
gun_dir = gun_dir_inc * i |
73 |
} |
74 |
counter_current++ |
75 |
break |
76 |
case 15: |
77 |
counter_timer_max = 45 |
78 |
break |
79 |
case 16: |
80 |
instance_destroy() |
81 |
break |
82 |
} |
83 |
|
84 |
if (counter_timer_max == 0) |
85 |
return; |
86 |
if (counter_timer < counter_timer_max) |
87 |
counter_timer++ |
88 |
else |
89 |
{ |
90 |
counter_timer = 0 |
91 |
counter_current += 1 |
92 |
} |