1 |
var counter_timer_max = 0 |
2 |
var player_soul = 2979 |
3 |
var box = obj_dialogue_box_battle_transformation_any |
4 |
var gun_top_y = box.y - 25 |
5 |
var gun_mid_y = box.y |
6 |
var gun_bot_y = box.y + 25 |
7 |
var gun_left_x = box.bbox_left - 60 |
8 |
var gun_right_x = box.bbox_right + 60 |
9 |
switch counter_current |
10 |
{ |
11 |
case 0: |
12 |
instance_create(gun_left_x, gun_mid_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun) |
13 |
counter_current++ |
14 |
break |
15 |
case 1: |
16 |
counter_timer_max = 22.5 |
17 |
break |
18 |
case 2: |
19 |
instance_create(gun_left_x, gun_top_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun) |
20 |
instance_create(gun_right_x, gun_bot_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun) |
21 |
counter_current++ |
22 |
break |
23 |
case 3: |
24 |
counter_timer_max = 22.5 |
25 |
break |
26 |
case 4: |
27 |
instance_create(gun_left_x, gun_mid_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun) |
28 |
counter_current++ |
29 |
break |
30 |
case 5: |
31 |
counter_timer_max = 22.5 |
32 |
break |
33 |
case 6: |
34 |
instance_create(gun_right_x, gun_mid_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun) |
35 |
counter_current++ |
36 |
case 7: |
37 |
counter_timer_max = 22.5 |
38 |
break |
39 |
case 8: |
40 |
instance_create(gun_left_x, gun_bot_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun) |
41 |
instance_create(gun_right_x, gun_top_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun) |
42 |
counter_current++ |
43 |
break |
44 |
case 9: |
45 |
counter_timer_max = 22.5 |
46 |
break |
47 |
case 10: |
48 |
instance_destroy() |
49 |
break |
50 |
} |
51 |
|
52 |
if (counter_timer_max == 0) |
53 |
return; |
54 |
if (counter_timer < counter_timer_max) |
55 |
counter_timer++ |
56 |
else |
57 |
{ |
58 |
counter_timer = 0 |
59 |
counter_current += 1 |
60 |
} |