| 1 |
if (!instance_exists(obj_heart_battle_fighting_parent)) |
| 2 |
exit; |
| 3 |
if (rope_damaged == true) |
| 4 |
{ |
| 5 |
rope_damaged = false; |
| 6 |
rope_overlay_alpha = 1.5; |
| 7 |
audio_play_sound(snd_starlo_rope_shot, 1, 0); |
| 8 |
if (instance_exists(obj_battle_enemy_attack_starlo_take_aim_one_checker)) |
| 9 |
{ |
| 10 |
with (obj_battle_enemy_attack_starlo_take_aim_one_checker) |
| 11 |
starlo_take_aim_rope_hit = true; |
| 12 |
instance_create(x, y, obj_battle_enemy_attack_starlo_rope_particles); |
| 13 |
} |
| 14 |
if (instance_exists(obj_battle_enemy_attack_starlo_take_aim_checker)) |
| 15 |
{ |
| 16 |
with (obj_battle_enemy_attack_starlo_take_aim_checker) |
| 17 |
starlo_take_aim_rope_hit = true; |
| 18 |
instance_destroy(); |
| 19 |
instance_create(x, y, obj_battle_enemy_attack_starlo_rope_particles); |
| 20 |
} |
| 21 |
} |
| 22 |
var soul_distance = point_distance(x, y, obj_heart_battle_fighting_red.x, obj_heart_battle_fighting_red.y); |
| 23 |
if (soul_distance > 28 && rope_strain_noloop == false) |
| 24 |
{ |
| 25 |
audio_play_sound(snd_starlo_rope_strain, 1, 0); |
| 26 |
rope_strain_noloop = true; |
| 27 |
} |
| 28 |
else if (rope_strain_noloop == true && soul_distance < 20) |
| 29 |
{ |
| 30 |
rope_strain_noloop = false; |
| 31 |
} |
| 32 |
rope_overlay_alpha = lerp(rope_overlay_alpha, 0, 0.15); |
| 33 |
rope_soul_overlay_alpha = lerp(rope_soul_overlay_alpha, 0, 0.2); |
| 34 |
if (rope_soul_overlay_alpha < 0.1) |
| 35 |
rope_soul_overlay_alpha = 0; |