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gml_Object_obj_battle_enemy_attack_starlo_shooting_dynamite_checker_Alarm_0

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1
var box = obj_dialogue_box_battle_transformation_any
2
alarm[0] = 28
alarm[0]

var box = obj_dialogue_box_battle_transformation_any alarm[0] = 28 instance_create(choose((box.bbox_left - 30), (box.bbox_right + 30)), irandom_range(box.bbox_top, (box.bbox_bottom - 40)), obj_battle_enemy_attack_starlo_dynamite_alt) dynamite_spawned_count += 1 if (dynamite_spawned_count >= dynamite_spawned_max) instance_destroy()
3
instance_create(choose((box.bbox_left - 30), (box.bbox_right + 30)), irandom_range(box.bbox_top, (box.bbox_bottom - 40)), obj_battle_enemy_attack_starlo_dynamite_alt)
4
dynamite_spawned_count += 1
5
if (dynamite_spawned_count >= dynamite_spawned_max)
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    instance_destroy()