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gml_Object_obj_battle_enemy_attack_starlo_slow_surround_checker_Draw_0

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object[0] = obj_battle_hp_max_self
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object[1] = obj_battle_hp_current_self
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object[2] = obj_fight
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object[3] = obj_act
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object[4] = obj_item
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object[5] = obj_mercy
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object[6] = obj_background_enemy_battle_dunes_yellow
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object[7] = obj_starlo_boss_body
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object[8] = obj_starlo_boss_head
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var alpha_new = starlo_take_aim_overlay_alpha
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var alpha_id = shader_alpha
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for (var i = 0; i < array_length_1d(object); i++)
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{
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    with (object[i])
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    {
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        shader_set(sh_grayscale)
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        shader_set_uniform_f(alpha_id, alpha_new)
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        draw_self()
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        shader_reset()
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    }
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}