1 |
object[0] = obj_battle_hp_max_self |
2 |
object[1] = obj_battle_hp_current_self |
3 |
object[2] = obj_fight |
4 |
object[3] = obj_act |
5 |
object[4] = obj_item |
6 |
object[5] = obj_mercy |
7 |
object[6] = obj_background_enemy_battle_dunes_yellow |
8 |
object[7] = obj_starlo_boss_body |
9 |
object[8] = obj_starlo_boss_head |
10 |
var alpha_new = starlo_take_aim_overlay_alpha |
11 |
var alpha_id = shader_alpha |
12 |
for (var i = 0; i < array_length_1d(object); i++) |
13 |
{ |
14 |
with (object[i]) |
15 |
{ |
16 |
shader_set(sh_grayscale) |
17 |
shader_set_uniform_f(alpha_id, alpha_new) |
18 |
draw_self() |
19 |
shader_reset() |
20 |
} |
21 |
} |