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gml_Object_obj_battle_enemy_attack_starlo_take_aim_one_checker_Alarm_0

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1
var soul = obj_heart_battle_fighting_red
2
instance_create((soul.x + (irandom_range(-10, 10))), (soul.y + (irandom_range(-10, 10))), obj_battle_enemy_attack_starlo_take_aim_one_target)
3
alarm[1] = 90
alarm[1]

instance_destroy()