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gml_Object_obj_battle_enemy_attack_starlo_take_aim_slow_checker_Alarm_0

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var soul = obj_heart_battle_fighting_red
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if (starlo_take_aim_shots_current < starlo_take_aim_shots_max)
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{
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    var spawn_dir = point_direction(soul.xprevious, soul.yprevious, soul.x, soul.y)
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    var target = instance_create((soul.x + (lengthdir_x(15, spawn_dir))), (soul.y + (lengthdir_y(15, spawn_dir))), obj_battle_enemy_attack_starlo_take_aim_one_target)
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    target.target_radius_dec = 5
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}
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else if (starlo_take_aim_fade_out == false)
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    starlo_take_aim_fade_out = true
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starlo_take_aim_shots_current += 1
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alarm[0] = starlo_take_aim_interval
alarm[0]

var soul = obj_heart_battle_fighting_red if (starlo_take_aim_shots_current < starlo_take_aim_shots_max) { var spawn_dir = point_direction(soul.xprevious, soul.yprevious, soul.x, soul.y) var target = instance_create((soul.x + (lengthdir_x(15, spawn_dir))), (soul.y + (lengthdir_y(15, spawn_dir))), obj_battle_enemy_attack_starlo_take_aim_one_target) target.target_radius_dec = 5 } else if (starlo_take_aim_fade_out == false) starlo_take_aim_fade_out = true starlo_take_aim_shots_current += 1 alarm[0] = starlo_take_aim_interval