1 | var song_pitch = audio_sound_get_pitch(mus_showdown) |
2 | if (song_pitch < 1) |
3 | audio_sound_pitch(mus_showdown, (song_pitch + 0.02)) |
4 | else |
5 | { |
6 | audio_sound_pitch(mus_showdown, 1) |
7 | instance_destroy() |
8 | } |