1 | var no_puff; |
2 | var xx = battle_box.bbox_left + 4 + 11 |
3 | var x_offset = 48 |
4 | var yy = battle_box.bbox_bottom + 40 |
5 | var puff_count = 3 |
6 | last_puff = no_puff |
7 | for (var i = 0; i < puff_count; i++) |
8 | { |
9 | if (i != no_puff) |
10 | { |
11 | var steam = instance_create_depth((xx + x_offset * i), yy, -100, obj_battle_enemy_attack_smoke_puff_axis) |
12 | steam.speed_inc = steam.speed_max |
13 | } |
14 | } |
15 | alarm[0] = attack_interval |