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gml_Object_obj_battle_enemy_attack_steam_walls_spin_Create_0

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1
battle_box = 3154
2
attack_interval = 30
3
last_puff = -1
4
alarm[0] = 15
alarm[0]

var no_puff; var xx = battle_box.bbox_left + 4 + 11 var x_offset = 48 var yy = battle_box.bbox_bottom + 40 var puff_count = 3 last_puff = no_puff for (var i = 0; i < puff_count; i++) { if (i != no_puff) { var steam = instance_create_depth((xx + x_offset * i), yy, -100, obj_battle_enemy_attack_smoke_puff_axis) steam.speed_inc = steam.speed_max } } alarm[0] = attack_interval
5
alarm[1] = 210
alarm[1]

instance_destroy()