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gml_Object_obj_battle_enemy_attack_tellyvis_logo_Create_0

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1
alarm[1] = room_speed * 6
alarm[1]

instance_destroy(obj_battle_enemy_attack_tellyvis_logo_white) instance_destroy(obj_battle_enemy_attack_tellyvis_logo_blue) instance_destroy(obj_battle_enemy_attack_tellyvis_logo_orange) instance_destroy()
2
move = false
3
image_alpha = 0
4
direction = choose(45, 135, 225, 315)
5
depth = obj_heart_battle_fighting_parent.depth - 1
6
attack_color = "white"
7
instance_create_depth(x, y, obj_heart_battle_fighting_parent.depth, obj_battle_enemy_attack_tellyvis_logo_white)