1 |
if (image_alpha < 1 && started == false) |
2 |
{ |
3 |
image_alpha += 0.05 |
4 |
if (image_alpha > 1) |
5 |
image_alpha = 1 |
6 |
if (image_alpha == 1) |
7 |
started = true |
8 |
} |
9 |
if (started == true) |
10 |
{ |
11 |
ds_list_add(x_list, x) |
12 |
ds_list_add(y_list, y) |
13 |
while (ds_list_size(x_list) > max_points_trail) |
14 |
{ |
15 |
ds_list_delete(x_list, 0) |
16 |
ds_list_delete(y_list, 0) |
17 |
} |
18 |
} |
19 |
if (instance_exists(obj_dialogue_box_battle_transformation_any) && started == true) |
20 |
{ |
21 |
var can_move = true |
22 |
var execute_collision = false |
23 |
if ((sign(move_x) == -1 && (bbox_left + move_x) <= (obj_dialogue_box_battle_transformation_any.bbox_left + 4)) || (sign(move_x) == 1 && (bbox_right + move_x) >= (obj_dialogue_box_battle_transformation_any.bbox_right - 4)) || (sign(move_y) == -1 && (bbox_top + move_y) <= (obj_dialogue_box_battle_transformation_any.bbox_top + 4)) || (sign(move_y) == 1 && (bbox_bottom + move_y) >= (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4))) |
24 |
{ |
25 |
var move_x_temp = move_x / move_speed_max |
26 |
var move_y_temp = move_y / move_speed_max |
27 |
while ((bbox_left + sign(move_x_temp)) > (obj_dialogue_box_battle_transformation_any.bbox_left + 4) && (bbox_right + sign(move_x_temp)) < (obj_dialogue_box_battle_transformation_any.bbox_right - 4) && (bbox_top + sign(move_y_temp)) > (obj_dialogue_box_battle_transformation_any.bbox_top + 4) && (bbox_bottom + sign(move_y_temp)) < (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4)) |
28 |
{ |
29 |
x += move_x_temp |
30 |
y += move_y_temp |
31 |
} |
32 |
execute_collision = true |
33 |
} |
34 |
if (execute_collision == true) |
35 |
{ |
36 |
if ((bbox_left + sign(move_x)) <= (obj_dialogue_box_battle_transformation_any.bbox_left + 4) || (bbox_right + sign(move_x)) >= (obj_dialogue_box_battle_transformation_any.bbox_right - 4)) |
37 |
move_x = (-move_x) |
38 |
if ((bbox_top + sign(move_y)) <= (obj_dialogue_box_battle_transformation_any.bbox_top + 4) || (bbox_bottom + sign(move_y)) >= (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4)) |
39 |
move_y = (-move_y) |
40 |
var random_pitch = irandom_range(-1, 1) |
41 |
audio_play_sound(snd_trihecta_reflect_balls, 20, 0) |
42 |
audio_sound_pitch(snd_trihecta_reflect_balls, (1 + random_pitch * 0.3)) |
43 |
can_move = false |
44 |
} |
45 |
if (can_move == true) |
46 |
{ |
47 |
x += move_x |
48 |
y += move_y |
49 |
} |
50 |
} |