| 1 |
if (image_alpha < 1 && started == false) |
| 2 |
{ |
| 3 |
image_alpha += 0.05; |
| 4 |
if (image_alpha > 1) |
| 5 |
image_alpha = 1; |
| 6 |
if (image_alpha == 1) |
| 7 |
started = true; |
| 8 |
} |
| 9 |
if (started == true) |
| 10 |
{ |
| 11 |
ds_list_add(x_list, x); |
| 12 |
ds_list_add(y_list, y); |
| 13 |
while (ds_list_size(x_list) > max_points_trail) |
| 14 |
{ |
| 15 |
ds_list_delete(x_list, 0); |
| 16 |
ds_list_delete(y_list, 0); |
| 17 |
} |
| 18 |
} |
| 19 |
if (instance_exists(obj_dialogue_box_battle_transformation_any) && started == true) |
| 20 |
{ |
| 21 |
var can_move = true; |
| 22 |
var execute_collision = false; |
| 23 |
if ((sign(move_x) == -1 && (bbox_left + move_x) <= (obj_dialogue_box_battle_transformation_any.bbox_left + 4)) || (sign(move_x) == 1 && (bbox_right + move_x) >= (obj_dialogue_box_battle_transformation_any.bbox_right - 4)) || (sign(move_y) == -1 && (bbox_top + move_y) <= (obj_dialogue_box_battle_transformation_any.bbox_top + 4)) || (sign(move_y) == 1 && (bbox_bottom + move_y) >= (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4))) |
| 24 |
{ |
| 25 |
var move_x_temp = move_x / move_speed_max; |
| 26 |
var move_y_temp = move_y / move_speed_max; |
| 27 |
while ((bbox_left + sign(move_x_temp)) > (obj_dialogue_box_battle_transformation_any.bbox_left + 4) && (bbox_right + sign(move_x_temp)) < (obj_dialogue_box_battle_transformation_any.bbox_right - 4) && (bbox_top + sign(move_y_temp)) > (obj_dialogue_box_battle_transformation_any.bbox_top + 4) && (bbox_bottom + sign(move_y_temp)) < (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4)) |
| 28 |
{ |
| 29 |
x += move_x_temp; |
| 30 |
y += move_y_temp; |
| 31 |
} |
| 32 |
execute_collision = true; |
| 33 |
} |
| 34 |
if (execute_collision == true) |
| 35 |
{ |
| 36 |
if ((bbox_left + sign(move_x)) <= (obj_dialogue_box_battle_transformation_any.bbox_left + 4) || (bbox_right + sign(move_x)) >= (obj_dialogue_box_battle_transformation_any.bbox_right - 4)) |
| 37 |
move_x = -move_x; |
| 38 |
if ((bbox_top + sign(move_y)) <= (obj_dialogue_box_battle_transformation_any.bbox_top + 4) || (bbox_bottom + sign(move_y)) >= (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4)) |
| 39 |
move_y = -move_y; |
| 40 |
var random_pitch = irandom_range(-1, 1); |
| 41 |
audio_play_sound(snd_trihecta_reflect_balls, 20, 0); |
| 42 |
audio_sound_pitch(snd_trihecta_reflect_balls, 1 + (random_pitch * 0.3)); |
| 43 |
can_move = false; |
| 44 |
} |
| 45 |
if (can_move == true) |
| 46 |
{ |
| 47 |
x += move_x; |
| 48 |
y += move_y; |
| 49 |
} |
| 50 |
} |