1 |
if instance_exists(obj_dialogue_battle_flee) |
2 |
{ |
3 |
switch global.enemy_count |
4 |
{ |
5 |
case 1: |
6 |
if (global.enemy_dead == false) |
7 |
{ |
8 |
global.enemy_exp = 0 |
9 |
global.enemy_gold = 0 |
10 |
} |
11 |
global.player_exp += global.enemy_exp |
12 |
global.player_gold += global.enemy_gold |
13 |
break |
14 |
case 2: |
15 |
if (global.enemy_dead == false) |
16 |
{ |
17 |
global.enemy_gold = 0 |
18 |
global.enemy_exp = 0 |
19 |
} |
20 |
if (global.enemy_dead_2 == false) |
21 |
{ |
22 |
global.enemy_gold_2 = 0 |
23 |
global.enemy_exp_2 = 0 |
24 |
} |
25 |
global.player_exp += (global.enemy_exp + global.enemy_exp_2) |
26 |
global.player_gold += (global.enemy_gold + global.enemy_gold_2) |
27 |
break |
28 |
case 3: |
29 |
if (global.enemy_dead == false) |
30 |
{ |
31 |
global.enemy_gold = 0 |
32 |
global.enemy_exp = 0 |
33 |
} |
34 |
if (global.enemy_dead_2 == false) |
35 |
{ |
36 |
global.enemy_gold_2 = 0 |
37 |
global.enemy_exp_2 = 0 |
38 |
} |
39 |
if (global.enemy_dead_3 == false) |
40 |
{ |
41 |
global.enemy_gold_3 = 0 |
42 |
global.enemy_exp_3 = 0 |
43 |
} |
44 |
global.player_exp += (global.enemy_exp + global.enemy_exp_2 + global.enemy_exp_3) |
45 |
global.player_gold += (global.enemy_gold + global.enemy_gold_2 + global.enemy_gold_3) |
46 |
break |
47 |
} |
48 |
|
49 |
if (global.player_exp >= global.player_exp_next[global.player_level]) |
50 |
{ |
51 |
var i = global.player_level |
52 |
while (i <= 20) |
53 |
{ |
54 |
if (global.player_exp >= global.player_exp_next[i]) |
55 |
{ |
56 |
global.player_level = i + 1 |
57 |
global.max_hp_self = global.player_hp_next[i] |
58 |
global.player_attack = global.player_attack_next[i] |
59 |
global.player_defense = global.player_defense_next[i] |
60 |
i += 1 |
61 |
continue |
62 |
} |
63 |
else |
64 |
break |
65 |
} |
66 |
} |
67 |
} |
68 |
var game_mode = global.game_mode |
69 |
if (game_mode == "customs") |
70 |
{ |
71 |
var battle_enemy_name = global.battle_enemy_name |
72 |
if (battle_enemy_name == "craniex") |
73 |
{ |
74 |
if (global.enemy_spared == true) |
75 |
global.enemy_craniex_status = "spared" |
76 |
else if (global.enemy_dead == true) |
77 |
global.enemy_craniex_status = "dead" |
78 |
} |
79 |
if (battle_enemy_name == "ms mettaton") |
80 |
{ |
81 |
if (global.enemy_spared == true) |
82 |
global.enemy_ms_mettaton_status = "spared" |
83 |
else if (global.enemy_dead == true) |
84 |
global.enemy_ms_mettaton_status = "dead" |
85 |
} |
86 |
room_goto(rm_black_screen_cutscene) |
87 |
} |
88 |
else if (game_mode == "yellow") |
89 |
{ |
90 |
obj_pl.image_alpha = 1 |
91 |
if (global.party_member != noone && instance_exists(global.party_member)) |
92 |
global.party_member.image_alpha = 1 |
93 |
scr_cutscene_end() |
94 |
room_goto(asset_get_index(global.current_room_overworld)) |
95 |
instance_create(0, 0, obj_overworld_fade_in_screen) |
96 |
global.sound_carry_overworld = false |
97 |
} |