| 1 | sprite_index = spr_battle_flowey_final_background; |
| 2 | shader = 15; |
| 3 | u_time = shader_get_uniform(shader, "time"); |
| 4 | u_uvs = shader_get_uniform(shader, "uvs"); |
| 5 | uvs = sprite_get_uvs(sprite_index, 0); |
| 6 | sh_uvs = [uvs[0], uvs[1], uvs[2], uvs[3]]; |
| 7 | texture = sprite_get_texture(spr_background_enemy_battle_guardener_wind, 0); |
| 8 | u_texture = shader_get_sampler_index(shader, "distort_texture"); |
| 9 | pixelate_surf = -1; |