1 | sprite_index = spr_battle_flowey_final_background |
2 | shader = sh_flowey_bg |
3 | u_time = shader_get_uniform(shader, "time") |
4 | u_uvs = shader_get_uniform(shader, "uvs") |
5 | uvs = sprite_get_uvs(sprite_index, 0) |
6 | sh_uvs = [uvs[0], uvs[1], uvs[2], uvs[3]] |
7 | texture = sprite_get_texture(spr_background_enemy_battle_guardener_wind, 0) |
8 | u_texture = shader_get_sampler_index(shader, "distort_texture") |
9 | pixelate_surf = -1 |