| 1 | object[0] = 2863; |
| 2 | object[1] = 2859; |
| 3 | object[2] = 2860; |
| 4 | object[3] = 2869; |
| 5 | object[4] = 2876; |
| 6 | object[5] = 2877; |
| 7 | var alpha_new = greyscale_overlay_alpha; |
| 8 | var alpha_id = shader_alpha; |
| 9 | for (var i = 0; i < array_length_1d(object); i++) |
| 10 | { |
| 11 | with (object[i]) |
| 12 | { |
| 13 | shader_set(sh_grayscale); |
| 14 | shader_set_uniform_f(alpha_id, alpha_new); |
| 15 | draw_self(); |
| 16 | shader_reset(); |
| 17 | } |
| 18 | } |