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gml_Object_obj_battlebox_controller_axis_Create_0

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1
if live_call()
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    return global.live_result;
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axis_plead_count = 0
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axis_trash_meter_full = false
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axis_trash_meter_alpha = 0
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axis_trash_meter_alpha_inc = 0.1
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axis_trash_meter = 0
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axis_trash_meter_current = 0
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axis_trash_meter_pulse_alpha = 0
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axis_trash_meter_x = 557
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axis_trash_meter_y = -80
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axis_trash_meter_y_target = 20
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axis_battery_meter_x = 20
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axis_battery_meter_current = 100
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axis_hit_count_max = 8
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axis_hit_count_current = 8
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axis_shield_pulse_alpha = 0
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axis_shield_pulse_alpha_inc = 0.05
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shield_enabled = false
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if instance_exists(obj_axis_body)
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    depth = obj_axis_body.depth + 1