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gml_Object_obj_blueprint_steamworks_29_Draw_64

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1
if drawing_poster
2
{
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    draw_set_color(c_black)
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    draw_set_alpha(draw_alpha / 2)
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    draw_rectangle(0, 0, 320, 240, 0)
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    draw_set_color(c_white)
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    draw_set_alpha(draw_alpha)
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    var subimg = 0
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    draw_sprite(spr_blueprint_overlay, 0, 160, 120)
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    draw_set_alpha(1)
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}