depth = (-y)
if (global.dunes_flag[16] > 0)
return;
alarm[0] = 30alarm[0]var my_boulder = instance_create(x, (y - 27), obj_boulders_dunes_25b) with (my_boulder) parent_machine = other.id
if (!audio_is_playing(snd_machinery))
audio_play_sound(snd_machinery, 1, 1)