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gml_Object_obj_bowll_head_a_Create_0

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1
starting_point_x = x
2
starting_point_y = y
3
draw_position_x = starting_point_x
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draw_position_y = starting_point_y
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damage_disjoint_x = 0
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damage_disjoint_y = 0
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damage_disjoint_count = 0
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no_loop_damage_disjoint_count = false
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image_speed_head = (1/3)
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image_speed = 0
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image_index = 0
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nostril_draw = -1
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nostril_count = 0
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nostril_max = 3
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nostril_alarm = 3
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stage_counter = 0
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st_normal_1 = 40
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st_normal_2 = 50
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st_normal_3 = 70
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st_normal_4 = 80
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spr_normal[0] = 1
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spr_normal[1] = 41
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st_grateful_1 = 1
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st_grateful_2 = 10
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st_grateful_3 = 30
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st_grateful_4 = 40
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st_critical_1 = 1
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st_critical_2 = 10
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st_critical_3 = 30
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st_critical_4 = 40
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spr_critical[0] = 1
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instance_create(x, y, obj_bowll_head_shadow_a)