1 | if (!instance_exists(obj_bowll_body_a)) |
2 | { |
3 | instance_destroy() |
4 | return; |
5 | } |
6 | if (obj_bowll_body_a.animating == true) |
7 | stage_counter += 1 |
8 | else |
9 | event_user(15) |
10 | event_user(1) |
11 | with (obj_bowll_head_shadow_a) |
12 | event_user(0) |