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gml_Object_obj_bowll_sparkles_Create_0

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var random_number = irandom_range(0, 1)
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if (random_number == 0)
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    sprite_index = spr_bowll_sparkles_small
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else
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    sprite_index = spr_bowll_sparkles_large
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image_speed = (1/3)
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image_index = 0