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gml_Object_obj_cactony_arm_left_a_Create_0

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starting_point_x = x
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starting_point_y = y
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starting_point_xscale = 1
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starting_point_yscale = 1
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draw_position_x = starting_point_x
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draw_position_y = starting_point_y
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draw_position_xscale = starting_point_xscale
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draw_position_yscale = starting_point_yscale
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damage_disjoint_x = 0
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damage_disjoint_y = 0
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damage_disjoint_count = 0
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no_loop_damage_disjoint_count = false
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disjoint_x = abs(x - obj_cactony_body_a.bbox_left)
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disjoint_y = abs(y - obj_cactony_body_a.bbox_top)
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angle_max = 20
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instance_create(x, y, obj_cactony_arm_left_shadow_a)