| 1 | if (global.image_alpha_enemy_attacking < 1) |
| 2 | image_alpha = 1; |
| 3 | else |
| 4 | image_alpha = obj_cactony_arm_right_a.image_alpha; |
| 5 | x = obj_cactony_arm_right_a.x; |
| 6 | y = obj_cactony_arm_right_a.y; |
| 7 | image_xscale = obj_cactony_arm_right_a.image_xscale; |
| 8 | image_yscale = obj_cactony_arm_right_a.image_yscale; |
| 9 | image_angle = obj_cactony_arm_right_a.image_angle; |