1 | if live_call() |
2 | return global.live_result; |
3 | var blast_sound = audio_play_sound(snd_kamehamehablast, 1, 0) |
4 | audio_sound_pitch(blast_sound, 0.75) |
5 | scene = 0 |
6 | cutscene_timer = 0 |
7 | draw_alpha = 0 |
8 | scr_screenshake |