| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | var blast_sound = audio_play_sound(snd_kamehamehablast, 1, 0); |
| 4 | audio_sound_pitch(blast_sound, 0.75); |
| 5 | scene = 0; |
| 6 | cutscene_timer = 0; |
| 7 | draw_alpha = 0; |
| 8 | scr_screenshake |