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gml_Object_obj_castle_beam_Create_0

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1
if live_call()
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    return global.live_result;
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var blast_sound = audio_play_sound(snd_kamehamehablast, 1, 0)
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audio_sound_pitch(blast_sound, 0.75)
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scene = 0
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cutscene_timer = 0
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draw_alpha = 0
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scr_screenshake
scr_screenshake

function scr_screenshake(argument0, argument1) //gml_Script_scr_screenshake { if instance_exists(obj_screenshake_player) return; with (instance_create(__view_get((9 << 0), 0).x, __view_get((9 << 0), 0).y, obj_screenshake_player)) { alarm[0] intensity = argument1 } }
(10, 4)