1 |
if live_call() |
2 |
return global.live_result; |
3 |
draw_set_alpha(draw_alpha) |
4 |
draw_set_color(c_black) |
5 |
draw_rectangle(0, 0, room_width, room_height, false) |
6 |
draw_set_alpha(1) |
7 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, 1) |
8 |
with (obj_asgore_npc) |
9 |
draw_sprite(sprite_index, image_index, x, y) |
10 |
with (obj_player_npc) |
11 |
draw_sprite(sprite_index, image_index, x, y) |
12 |
draw_set_alpha(draw_alpha) |
13 |
shader_set(sh_silhouette) |
14 |
with (obj_asgore_npc) |
15 |
{ |
16 |
draw_sprite(sprite_index, image_index, (x + 1), y) |
17 |
draw_sprite(sprite_index, image_index, (x + 1), (y + 1)) |
18 |
draw_sprite(sprite_index, image_index, x, (y + 1)) |
19 |
draw_sprite(sprite_index, image_index, (x - 1), (y + 1)) |
20 |
draw_sprite(sprite_index, image_index, (x - 1), y) |
21 |
draw_sprite(sprite_index, image_index, (x - 1), (y - 1)) |
22 |
draw_sprite(sprite_index, image_index, x, (y - 1)) |
23 |
draw_sprite(sprite_index, image_index, (x + 1), (y - 1)) |
24 |
} |
25 |
shader_set(sh_flash) |
26 |
with (obj_asgore_npc) |
27 |
draw_sprite(sprite_index, image_index, x, y) |
28 |
with (obj_player_npc) |
29 |
draw_sprite(sprite_index, image_index, x, y) |
30 |
shader_reset() |
31 |
draw_set_alpha(1) |