Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_castle_beam_Step_0

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
switch scene
4
{
5
    case 0:
6
        cutscene_wait(0.1)
7
        break
8
    case 1:
9
        sprite_index = spr_clover_geno_laser_loop
10
        image_xscale = 0.5
11
        image_yscale = 0.5
12
        cutscene_advance()
13
        break
14
    case 2:
15
        image_xscale = lerp(image_xscale, 1.3, 0.5)
16
        image_yscale = lerp(image_yscale, 1.3, 0.5)
17
        if (image_xscale > 1.2)
18
            cutscene_advance()
19
        break
20
    case 3:
21
        image_xscale = lerp(image_xscale, 1, 0.3)
22
        image_yscale = lerp(image_yscale, 1, 0.3)
23
        if (image_xscale < 1.05)
24
        {
25
            image_xscale = 1
26
            image_yscale = 1
27
            cutscene_advance()
28
        }
29
        break
30
    case 4:
31
        cutscene_wait(2)
32
        break
33
    case 5:
34
        draw_alpha += 0.05
35
        if (draw_alpha >= 1)
36
        {
37
            obj_castle_throne_room_controller.darken_target = 0
38
            cutscene_advance()
39
        }
40
        break
41
    case 6:
42
        cutscene_wait(1)
43
        break
44
    case 7:
45
        obj_asgore_npc.sprite_index = spr_asgore_death
46
        obj_asgore_npc.image_speed = 1
47
        var death_sound = audio_play_sound(snd_monster_damage_death, 1, 0)
48
        audio_sound_pitch(death_sound, 0.65)
49
        cutscene_advance()
50
        break
51
    case 8:
52
        if (obj_asgore_npc.image_index >= (obj_asgore_npc.image_number - 1))
53
        {
54
            instance_create_depth(obj_asgore_npc.x, obj_asgore_npc.y, obj_asgore_npc.depth, obj_asgore_soul)
55
            instance_destroy(obj_asgore_npc)
56
            layer_set_visible("bg_destroyed", true)
57
            cutscene_advance()
58
        }
59
        break
60
    case 9:
61
        cutscene_wait(0.5)
62
        break
63
    case 10:
64
        sprite_index = spr_clover_geno_laser_finish
65
        image_index = 0
66
        image_speed = 1
67
        cutscene_advance()
68
        break
69
    case 11:
70
        if (image_index >= (image_number - 1))
71
        {
72
            image_alpha = 0
73
            image_speed = 0
74
            cutscene_advance()
75
        }
76
        break
77
    case 12:
78
        draw_alpha -= 0.025
79
        if (draw_alpha <= 0)
80
            cutscene_advance()
81
        break
82
    case 13:
83
        instance_destroy()
84
        break
85
}
86
87
if (instance_exists(obj_asgore_npc) && scene < 6)
88
{
89
    obj_asgore_npc.x = obj_asgore_npc.xstart + (random_range(-2, 2))
90
    obj_asgore_npc.y = obj_asgore_npc.ystart + (random_range(-2, 2))
91
}