1 | if live_call() |
2 | return global.live_result; |
3 | scene = 0 |
4 | cutscene_timer = 0 |
5 | instance_create(160, 340, obj_asgore_npc) |
6 | obj_asgore_npc.npc_direction = "up" |
7 | obj_asgore_npc.down_sprite_idle = 3434 |
8 | obj_pl.x = 160 |
9 | obj_pl.y = 576 |
10 | obj_pl.direction = 90 |
11 | instance_create(160, 576, obj_player_npc) |
12 | instance_create(160, 544, obj_martlet_npc) |
13 | camera_set_view_target(view_camera[0], 1164) |
14 | with (obj_doorway) |
15 | instance_destroy() |