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gml_Object_obj_castle_throne_room_controller_neutral_Create_0

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if live_call()
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    return global.live_result;
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scene = 0
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cutscene_timer = 0
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instance_create(160, 340, obj_asgore_npc)
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obj_asgore_npc.npc_direction = "up"
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obj_asgore_npc.down_sprite_idle = 3434
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obj_pl.x = 160
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obj_pl.y = 576
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obj_pl.direction = 90
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instance_create(160, 576, obj_player_npc)
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instance_create(160, 544, obj_martlet_npc)
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camera_set_view_target(view_camera[0], 1164)
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with (obj_doorway)
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    instance_destroy()