1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 0: |
6 |
cutscene_wait(1) |
7 |
break |
8 |
case 1: |
9 |
cutscene_npc_walk(1164, 160, 380, 2, "x", "up") |
10 |
cutscene_wait(0.25) |
11 |
break |
12 |
case 2: |
13 |
cutscene_npc_walk(1168, 160, 400, 2, "y", "up", -4) |
14 |
break |
15 |
case 3: |
16 |
cutscene_wait(1) |
17 |
break |
18 |
case 4: |
19 |
cutscene_camera_move(obj_martlet_npc.x, (obj_asgore_npc.y - 20), 1) |
20 |
break |
21 |
case 5: |
22 |
cutscene_wait(1) |
23 |
break |
24 |
case 6: |
25 |
cutscene_dialogue() |
26 |
with (msg) |
27 |
{ |
28 |
talker[0] = 959 |
29 |
talker[1] = 1164 |
30 |
talker[3] = 959 |
31 |
message[0] = "* Dum dee dum..." |
32 |
message[1] = "* Um... Excuse me?" |
33 |
message[2] = "* King?" |
34 |
message[3] = "* Oh?" |
35 |
message[4] = "* A visitor? At this# hour?" |
36 |
prt[1] = 317 |
37 |
prt[2] = 317 |
38 |
} |
39 |
break |
40 |
case 7: |
41 |
cutscene_wait(0.5) |
42 |
break |
43 |
case 8: |
44 |
cutscene_npc_direction(obj_asgore_npc, "right") |
45 |
break |
46 |
case 9: |
47 |
cutscene_wait(0.5) |
48 |
break |
49 |
case 10: |
50 |
cutscene_npc_direction(obj_asgore_npc, "down") |
51 |
break |
52 |
case 11: |
53 |
cutscene_wait(0.5) |
54 |
break |
55 |
case 12: |
56 |
cutscene_dialogue() |
57 |
with (msg) |
58 |
{ |
59 |
talker[0] = 1164 |
60 |
talker[2] = 959 |
61 |
talker[4] = 1164 |
62 |
talker[7] = 959 |
63 |
talker[10] = 1164 |
64 |
message[0] = "* H-Hello Mr. King, sir." |
65 |
message[1] = "* It is an honor to be " |
66 |
message[2] = "* No need to be so# formal." |
67 |
message[3] = "* You can just call me# \"Asgore\" if you like." |
68 |
message[4] = "* Right!" |
69 |
message[5] = "* Asgore, King, sir." |
70 |
message[6] = "* I am Martlet of the# Royal Guard Snowdin# Division." |
71 |
message[7] = "* Ah yes! One of our# courageous guards." |
72 |
message[8] = "* Thank you for your# service to the# Underground!" |
73 |
message[9] = "* What brings you to the# Castle so late?" |
74 |
message[10] = "* W-Well..." |
75 |
prt[0] = 323 |
76 |
prt[1] = 322 |
77 |
prt[2] = 1803 |
78 |
prt[3] = 1803 |
79 |
prt[4] = 330 |
80 |
prt[5] = 322 |
81 |
prt[6] = 321 |
82 |
prt[7] = 1803 |
83 |
prt[8] = 1803 |
84 |
prt[9] = 1803 |
85 |
prt[10] = 329 |
86 |
if (message_current == 1) |
87 |
message_timer = 15 |
88 |
else |
89 |
message_timer = -1 |
90 |
} |
91 |
break |
92 |
case 13: |
93 |
cutscene_wait(0.5) |
94 |
break |
95 |
case 14: |
96 |
cutscene_npc_walk(1164, 130, 380, 1, "x", "down") |
97 |
break |
98 |
case 15: |
99 |
cutscene_wait(1) |
100 |
break |
101 |
case 16: |
102 |
cutscene_npc_walk(1168, 160, 380, 1, "y", "up") |
103 |
if (obj_player_npc.y < (obj_martlet_npc.y + 10)) |
104 |
obj_martlet_npc.npc_direction = "right" |
105 |
break |
106 |
case 17: |
107 |
cutscene_dialogue() |
108 |
with (msg) |
109 |
{ |
110 |
talker[0] = 1164 |
111 |
message[0] = "* This human brings me to# the Castle." |
112 |
prt[0] = 321 |
113 |
} |
114 |
break |
115 |
case 18: |
116 |
obj_asgore_npc.down_sprite_idle = 990 |
117 |
obj_asgore_npc.up_sprite = 990 |
118 |
cutscene_npc_walk_relative(959, 0, -30, 1, "y", "down") |
119 |
break |
120 |
case 19: |
121 |
cutscene_wait(1) |
122 |
break |
123 |
case 20: |
124 |
obj_martlet_npc.npc_direction = "up" |
125 |
cutscene_dialogue() |
126 |
with (msg) |
127 |
{ |
128 |
position_array[0] = 1 |
129 |
position_array[1] = 0 |
130 |
talker[0] = 1164 |
131 |
talker[1] = 959 |
132 |
message[0] = "* Their name is# Clover." |
133 |
message[1] = "* Clover..." |
134 |
prt[0] = 323 |
135 |
prt[1] = 1803 |
136 |
if (message_current == 1) |
137 |
obj_asgore_npc.down_sprite_idle = 2516 |
138 |
} |
139 |
break |
140 |
case 21: |
141 |
cutscene_npc_direction(obj_asgore_npc, "right") |
142 |
break |
143 |
case 22: |
144 |
cutscene_wait(1) |
145 |
break |
146 |
case 23: |
147 |
obj_asgore_npc.down_sprite_idle = 3434 |
148 |
obj_asgore_npc.up_sprite = 2873 |
149 |
cutscene_npc_direction(obj_asgore_npc, "down") |
150 |
break |
151 |
case 24: |
152 |
cutscene_dialogue() |
153 |
with (msg) |
154 |
{ |
155 |
talker[0] = 959 |
156 |
talker[1] = 1164 |
157 |
talker[3] = 959 |
158 |
talker[4] = 1164 |
159 |
talker[7] = 959 |
160 |
position_array[0] = 0 |
161 |
position_array[1] = 1 |
162 |
position_array[2] = 1 |
163 |
position_array[3] = 0 |
164 |
position_array[4] = 1 |
165 |
position_array[5] = 1 |
166 |
position_array[6] = 1 |
167 |
position_array[7] = 0 |
168 |
position_array[8] = 0 |
169 |
message[0] = "* What a lovely name..." |
170 |
message[1] = "* I apologize for the# lack of notice!" |
171 |
message[2] = "* I know this may be a# shock but..." |
172 |
message[3] = "* Were you, by chance,# not given a Royal Guard# handbook?" |
173 |
message[4] = "* A handbook?" |
174 |
message[5] = "* Sure, I was given a# handbook." |
175 |
message[6] = "* Not sure I'm following." |
176 |
message[7] = "* Ah..." |
177 |
message[8] = "* Hmm... " |
178 |
prt[0] = 1803 |
179 |
prt[1] = 322 |
180 |
prt[2] = 323 |
181 |
prt[3] = 1803 |
182 |
prt[4] = 330 |
183 |
prt[5] = 322 |
184 |
prt[6] = 322 |
185 |
prt[7] = 3393 |
186 |
prt[8] = 864 |
187 |
} |
188 |
break |
189 |
case 25: |
190 |
cutscene_npc_direction(obj_asgore_npc, "left") |
191 |
break |
192 |
case 26: |
193 |
cutscene_wait(1) |
194 |
break |
195 |
case 27: |
196 |
cutscene_dialogue() |
197 |
with (msg) |
198 |
{ |
199 |
talker[0] = 959 |
200 |
talker[2] = 1164 |
201 |
talker[13] = 959 |
202 |
message[0] = "* So you are familiar# with the protocol..." |
203 |
message[1] = "* Yet... here you are." |
204 |
prt[0] = 864 |
205 |
prt[1] = 1803 |
206 |
message[2] = "* I know how it looks." |
207 |
message[3] = "* But you see..." |
208 |
message[4] = "* Clover is not a bad# person." |
209 |
message[5] = "* I-In fact, they are one# of the kindest souls# around!" |
210 |
message[6] = "* So many have attacked# them with ill intent... " |
211 |
message[7] = "* But Clover is peaceful." |
212 |
message[8] = "* ...As much as one can# be in such situations." |
213 |
message[9] = "* What I'm trying to say# is... " |
214 |
message[10] = "* Clover believes in# what's best for others.# Even monsters." |
215 |
message[11] = "* And... " |
216 |
message[12] = "* They need to go home.# Back to the# Surface." |
217 |
message[13] = "* Back to the Surface..." |
218 |
prt[2] = 317 |
219 |
prt[3] = 329 |
220 |
prt[4] = 317 |
221 |
prt[5] = 320 |
222 |
prt[6] = 329 |
223 |
prt[7] = 320 |
224 |
prt[8] = 323 |
225 |
prt[9] = 329 |
226 |
prt[10] = 321 |
227 |
prt[11] = 338 |
228 |
prt[12] = 321 |
229 |
prt[13] = 864 |
230 |
position_array[0] = 0 |
231 |
position_array[1] = 0 |
232 |
position_array[2] = 1 |
233 |
position_array[3] = 1 |
234 |
position_array[4] = 1 |
235 |
position_array[5] = 1 |
236 |
position_array[6] = 1 |
237 |
position_array[7] = 1 |
238 |
position_array[8] = 1 |
239 |
position_array[9] = 1 |
240 |
position_array[10] = 1 |
241 |
position_array[11] = 1 |
242 |
position_array[12] = 1 |
243 |
position_array[13] = 0 |
244 |
} |
245 |
break |
246 |
case 28: |
247 |
cutscene_wait(0.5) |
248 |
break |
249 |
case 29: |
250 |
cutscene_npc_direction(obj_asgore_npc, "down") |
251 |
break |
252 |
case 30: |
253 |
cutscene_dialogue() |
254 |
with (msg) |
255 |
{ |
256 |
talker[0] = 959 |
257 |
talker[3] = 1164 |
258 |
talker[5] = 959 |
259 |
talker[9] = 1164 |
260 |
talker[11] = 959 |
261 |
talker[14] = 1164 |
262 |
message[0] = "* ..." |
263 |
message[1] = "* If only such a thing# were so easy." |
264 |
message[2] = "* But you of all monsters# must know the reality." |
265 |
message[3] = "* Clover is different!" |
266 |
message[4] = "* This is different!" |
267 |
message[5] = "* No..." |
268 |
message[6] = "* Regrettably..." |
269 |
message[7] = "* The one thing these# encounters never are is# \"different.\"" |
270 |
message[8] = "* Not in the end." |
271 |
message[9] = "* Wh... What are you# saying?" |
272 |
message[10] = "* You aren't going to# kill Clover are you!?" |
273 |
message[11] = "* . . ." |
274 |
message[12] = "* If that is the result# of our battle..." |
275 |
message[13] = "* It must be." |
276 |
message[14] = "* NO!!" |
277 |
message[15] = "* You can't do that!!" |
278 |
message[16] = "* Clover!" |
279 |
message[17] = "* Plead your case! Come# on!!" |
280 |
prt[0] = 3090 |
281 |
prt[1] = 1923 |
282 |
prt[2] = 1803 |
283 |
prt[3] = 309 |
284 |
prt[4] = 309 |
285 |
prt[5] = 3090 |
286 |
prt[6] = 3090 |
287 |
prt[7] = 3107 |
288 |
prt[8] = 3597 |
289 |
prt[9] = 332 |
290 |
prt[10] = 333 |
291 |
prt[11] = 3090 |
292 |
prt[12] = 3090 |
293 |
prt[13] = 3597 |
294 |
prt[14] = 332 |
295 |
prt[15] = 309 |
296 |
prt[16] = 317 |
297 |
prt[17] = 329 |
298 |
position_array[0] = 0 |
299 |
position_array[1] = 0 |
300 |
position_array[2] = 0 |
301 |
position_array[3] = 1 |
302 |
position_array[4] = 1 |
303 |
position_array[5] = 0 |
304 |
position_array[6] = 0 |
305 |
position_array[7] = 0 |
306 |
position_array[8] = 0 |
307 |
position_array[9] = 1 |
308 |
position_array[10] = 1 |
309 |
position_array[11] = 0 |
310 |
position_array[12] = 0 |
311 |
position_array[13] = 0 |
312 |
position_array[14] = 1 |
313 |
position_array[15] = 1 |
314 |
position_array[16] = 1 |
315 |
position_array[17] = 1 |
316 |
if (message_current == 16) |
317 |
obj_martlet_npc.npc_direction = "right" |
318 |
} |
319 |
break |
320 |
case 32: |
321 |
cutscene_npc_action_sprite(1168, 3758, 1, false) |
322 |
if (obj_player_npc.image_index >= 3) |
323 |
{ |
324 |
obj_player_npc.image_index = 3 |
325 |
obj_player_npc.image_speed = 0 |
326 |
cutscene_advance() |
327 |
} |
328 |
break |
329 |
case 31: |
330 |
cutscene_wait(1) |
331 |
break |
332 |
case 33: |
333 |
cutscene_dialogue() |
334 |
with (msg) |
335 |
{ |
336 |
talker[0] = 1164 |
337 |
message[0] = "* What are you doing??" |
338 |
message[1] = "* Say something!" |
339 |
prt[0] = 333 |
340 |
prt[1] = 329 |
341 |
} |
342 |
break |
343 |
case 34: |
344 |
if (obj_player_npc.image_speed == 0) |
345 |
obj_player_npc.image_speed = 1 |
346 |
cutscene_npc_action_sprite(1168, 3758, 1, false) |
347 |
break |
348 |
case 35: |
349 |
cutscene_wait(0.5) |
350 |
break |
351 |
case 36: |
352 |
cutscene_dialogue() |
353 |
with (msg) |
354 |
{ |
355 |
message[0] = "" |
356 |
if (alpha_fade == false) |
357 |
{ |
358 |
alpha_fade = true |
359 |
ch_alpha = 0 |
360 |
ch_delay = 30 |
361 |
} |
362 |
skippable = false |
363 |
ch[1] = "..." |
364 |
ch[2] = "You\nshould go" |
365 |
ch_msg = 0 |
366 |
if (outcome != 0) |
367 |
{ |
368 |
choice = false |
369 |
ch_delay = 0 |
370 |
alpha_fade = false |
371 |
} |
372 |
if (outcome == 1) |
373 |
other.scene = 38 |
374 |
else if (outcome == 2) |
375 |
other.scene = 37 |
376 |
} |
377 |
break |
378 |
case 37: |
379 |
if (!instance_exists(obj_dialogue)) |
380 |
{ |
381 |
obj_martlet_npc.left_sprite = 270 |
382 |
cutscene_npc_walk_relative(1164, -10, 0, 0.5, "x", "right") |
383 |
} |
384 |
break |
385 |
case 38: |
386 |
cutscene_wait(1) |
387 |
break |
388 |
case 39: |
389 |
cutscene_dialogue() |
390 |
if (!(variable_instance_exists(id, "noloop_count"))) |
391 |
noloop_count = 0 |
392 |
with (msg) |
393 |
{ |
394 |
talker[0] = 1164 |
395 |
talker[3] = 959 |
396 |
talker[5] = 1164 |
397 |
message[0] = "* Clover..." |
398 |
message[1] = "* You're..." |
399 |
message[2] = "* You can't..." |
400 |
message[3] = "* The human has spoken." |
401 |
message[4] = "* I am sorry." |
402 |
message[5] = "* N-No..." |
403 |
message[6] = "* This isn't how this..." |
404 |
prt[0] = 332 |
405 |
prt[1] = 330 |
406 |
prt[2] = 330 |
407 |
prt[3] = 3090 |
408 |
prt[4] = 1803 |
409 |
prt[5] = 317 |
410 |
prt[6] = 329 |
411 |
position_array[0] = 1 |
412 |
position_array[1] = 1 |
413 |
position_array[2] = 1 |
414 |
position_array[3] = 0 |
415 |
position_array[4] = 0 |
416 |
position_array[5] = 1 |
417 |
position_array[6] = 1 |
418 |
if (message_current == 5) |
419 |
{ |
420 |
skippable = false |
421 |
message_timer = 30 |
422 |
if (other.noloop_count == 0) |
423 |
{ |
424 |
other.noloop_count = 1 |
425 |
obj_martlet_npc.x_dest[0] = obj_martlet_npc.x - 10 |
426 |
obj_martlet_npc.can_walk = true |
427 |
} |
428 |
} |
429 |
if (message_current == 6) |
430 |
{ |
431 |
skippable = false |
432 |
message_timer = 30 |
433 |
if (other.noloop_count == 1) |
434 |
{ |
435 |
other.noloop_count = 2 |
436 |
obj_martlet_npc.x_dest[0] = obj_martlet_npc.x - 10 |
437 |
obj_martlet_npc.can_walk = true |
438 |
} |
439 |
} |
440 |
} |
441 |
break |
442 |
case 40: |
443 |
cutscene_wait(1) |
444 |
break |
445 |
case 41: |
446 |
cutscene_dialogue() |
447 |
with (msg) |
448 |
{ |
449 |
talker[0] = 1164 |
450 |
message[0] = "* L-Let's go back." |
451 |
message[1] = "* Back to Snowdin." |
452 |
message[2] = "* You can live w-with me." |
453 |
message[3] = "* Like nothing ever# happened..." |
454 |
prt[0] = 329 |
455 |
prt[1] = 322 |
456 |
prt[2] = 322 |
457 |
prt[3] = 323 |
458 |
ch_msg = 3 |
459 |
ch[1] = "..." |
460 |
} |
461 |
break |
462 |
case 42: |
463 |
cutscene_wait(1) |
464 |
break |
465 |
case 43: |
466 |
cutscene_dialogue() |
467 |
with (msg) |
468 |
{ |
469 |
talker[0] = 1164 |
470 |
message[0] = "* I..." |
471 |
message[1] = "* I......" |
472 |
prt[0] = 329 |
473 |
prt[1] = 317 |
474 |
if (message_current == 0) |
475 |
obj_martlet_npc.npc_direction = "down" |
476 |
if (message_current == 1) |
477 |
obj_martlet_npc.npc_direction = "left" |
478 |
} |
479 |
break |
480 |
case 44: |
481 |
obj_martlet_npc.npc_direction = "right" |
482 |
cutscene_wait(2) |
483 |
break |
484 |
case 45: |
485 |
obj_martlet_npc.down_sprite = 3574 |
486 |
cutscene_npc_walk_relative(1164, 0, 30, 0.5, "y", "down") |
487 |
break |
488 |
case 46: |
489 |
cutscene_npc_action_sprite(1164, 1631, 1, false) |
490 |
obj_martlet_npc.down_sprite = 3455 |
491 |
obj_martlet_npc.down_sprite_idle = 3455 |
492 |
break |
493 |
case 47: |
494 |
cutscene_npc_walk_relative(1164, 0, 100, 0.5, "y", "down") |
495 |
break |
496 |
case 48: |
497 |
cutscene_wait(1.5) |
498 |
break |
499 |
case 49: |
500 |
cutscene_dialogue() |
501 |
with (msg) |
502 |
{ |
503 |
position = 0 |
504 |
talker[0] = 959 |
505 |
message[0] = "* . . ." |
506 |
message[1] = "* Hm." |
507 |
message[2] = "* You are a decisive one." |
508 |
message[3] = "* . . ." |
509 |
message[4] = "* Then you know what we# must do." |
510 |
message[5] = "* Please... follow me# into the next room." |
511 |
prt[0] = 3090 |
512 |
prt[1] = 3393 |
513 |
prt[2] = 1803 |
514 |
prt[3] = 3090 |
515 |
prt[4] = 1803 |
516 |
prt[5] = 1803 |
517 |
if (message_current == 2) |
518 |
obj_martlet_npc.npc_direction = "left" |
519 |
} |
520 |
break |
521 |
case 50: |
522 |
cutscene_npc_walk(959, 110, 120, 1, "x", "down") |
523 |
cutscene_wait(0.5) |
524 |
break |
525 |
case 51: |
526 |
cutscene_npc_walk(1168, 110, 145, 1, "x", "up") |
527 |
cutscene_advance() |
528 |
break |
529 |
case 52: |
530 |
cutscene_wait(0.5) |
531 |
break |
532 |
case 53: |
533 |
if (cutscene_camera_move(obj_camera.x, 120, 1, true) && cutscene_npc_walk(959, 110, 120, 2, "x", "up") && cutscene_npc_walk(1168, 110, 145, 2, "x", "up")) |
534 |
cutscene_advance(54) |
535 |
break |
536 |
case 54: |
537 |
cutscene_wait(2) |
538 |
break |
539 |
case 55: |
540 |
obj_asgore_npc.npc_direction = "up" |
541 |
cutscene_change_room(273, 150, 240, 0.1) |
542 |
break |
543 |
} |