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gml_Object_obj_cave_draw_Step_0

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1
__view_set((0 << 0), 0, 0)
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__view_set((1 << 0), 0, 0)
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if (can_scroll == false)
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{
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    scroll_speed = 0
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    return;
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}
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tile_layer_shift(1000000, scroll_speed, 0)
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cave_end_x += scroll_speed
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if (!alarm[0])
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{
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    __view_set((0 << 0), 0, ((__view_get((0 << 0), 0)) + (irandom_range(-1, 1))))
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    __view_set((1 << 0), 0, ((__view_get((1 << 0), 0)) + (irandom_range(-1, 1))))
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}
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if (alarm[0] > 0)
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    obj_aviator_waterfall_overworld_yellow.x += scroll_speed