1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
fadealpha += 0.05 |
5 |
if (fadealpha >= 1) |
6 |
{ |
7 |
audio_stop_sound(snd_rapids) |
8 |
audio_stop_sound(mus_ambient_river) |
9 |
if (global.snowdin_flag[13] == 1) |
10 |
scene = 1 |
11 |
else |
12 |
scene = 2 |
13 |
timer = 60 |
14 |
} |
15 |
break |
16 |
case 1: |
17 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
18 |
return; |
19 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
20 |
with (msg) |
21 |
{ |
22 |
sndfnt = 102 |
23 |
portrait = false |
24 |
message[0] = "* Hello? Clover? Are you okay?" |
25 |
message[1] = "* Ohno-ohno-ohno!" |
26 |
message[2] = "* You stay right there! I'll go# get help!" |
27 |
} |
28 |
if (!global.dialogue_open) |
29 |
{ |
30 |
scene++ |
31 |
timer = 60 |
32 |
} |
33 |
break |
34 |
case 2: |
35 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
36 |
return; |
37 |
room_goto(newRoom) |
38 |
if instance_exists(obj_pl) |
39 |
{ |
40 |
obj_pl.x = xx |
41 |
obj_pl.y = yy |
42 |
} |
43 |
else |
44 |
instance_create(xx, yy, obj_pl) |
45 |
scene++ |
46 |
break |
47 |
case 3: |
48 |
fadealpha -= 0.05 |
49 |
if (fadealpha <= 0) |
50 |
instance_destroy() |
51 |
break |
52 |
} |