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gml_Object_obj_cave_screenshake_Step_0

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1
__view_set((0 << 0), 0, 0)
2
__view_set((1 << 0), 0, 0)
3
if scr_timer
scr_timer

function scr_timer() //gml_Script_scr_timer { if (timer > 0) { timer-- return false; } else return true; }
()
4
    instance_destroy()
5
__view_set((0 << 0), 0, ((__view_get((0 << 0), 0)) + (irandom_range(-8, 8))))
6
__view_set((1 << 0), 0, ((__view_get((1 << 0), 0)) + (irandom_range(-8, 8))))