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gml_Object_obj_cconfig_Draw_0

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if (control_test == false)
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{
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    draw_set_color(c_white)
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    draw_set_font(fnt_mainb)
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    draw_set_halign(fa_center)
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    draw_text(((__view_get((0 << 0), 0)) + 200), ((__view_get((1 << 0), 0)) + 13), string_hash_to_newline("JOYSTICK CONFIG"))
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    draw_set_font(fnt_battle)
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    draw_set_halign(fa_left)
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    var xx = (__view_get((0 << 0), 0)) + 20
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    if (p[0] == true)
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        draw_set_color(c_yellow)
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    draw_text(xx, ((__view_get((1 << 0), 0)) + 44), string_hash_to_newline("Exit"))
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    draw_set_color(c_white)
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    if (p[1] == true)
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        draw_set_color(c_yellow)
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    draw_text(xx, ((__view_get((1 << 0), 0)) + 79), string_hash_to_newline("CONFIRM - [Z, ENTER]::"))
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    draw_set_color(c_white)
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    if (p[2] == true)
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        draw_set_color(c_yellow)
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    draw_text(xx, ((__view_get((1 << 0), 0)) + 94), string_hash_to_newline("CANCEL  - [X, SHIFT]::"))
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    draw_set_color(c_white)
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    if (p[3] == true)
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        draw_set_color(c_yellow)
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    draw_text(xx, ((__view_get((1 << 0), 0)) + 109), string_hash_to_newline("MENU    - [C, CTRL] ::"))
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    draw_set_color(c_white)
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    if (p[4] == true)
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        draw_set_color(c_yellow)
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    draw_text(xx, ((__view_get((1 << 0), 0)) + 130), string_hash_to_newline("DEADZONE :: " + (string(round(global.gamepad_deadzone * 100))) + "%"))
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    draw_set_color(c_white)
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    if (p[5] == true)
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        draw_set_color(c_yellow)
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    draw_text(xx, ((__view_get((1 << 0), 0)) + 160), string_hash_to_newline("RESET TO DEFAULT"))
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    draw_set_color(c_white)
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    if (p[6] == true)
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        draw_set_color(c_yellow)
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    draw_text(xx, ((__view_get((1 << 0), 0)) + 175), string_hash_to_newline("CONTROL TEST"))
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    draw_set_color(c_white)
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    draw_set_color(c_aqua)
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    draw_text((xx + 180), ((__view_get((1 << 0), 0)) + 79), (string_hash_to_newline(string(global.buttonText1)) + ", RB"))
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    draw_text((xx + 180), ((__view_get((1 << 0), 0)) + 94), (string_hash_to_newline(string(global.buttonText2)) + ", LB"))
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    draw_text((xx + 180), ((__view_get((1 << 0), 0)) + 109), string_hash_to_newline(string(global.buttonText3)))
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}