| 1 |
if (keyboard_multicheck_pressed(0) && control_test == false) |
| 2 |
{ |
| 3 |
if (binding == false) |
| 4 |
audio_play_sound(snd_confirm, 1, 0); |
| 5 |
if (p[0] == true) |
| 6 |
room_goto(rm_config Config screen); |
| 7 |
if (p[1] == true || p[2] == true || p[3] == true) |
| 8 |
binding = true; |
| 9 |
if (p[5] == true) |
| 10 |
{ |
| 11 |
global.buttonText1 = "1(A)"; |
| 12 |
global.buttonText2 = "2(B)"; |
| 13 |
global.buttonText3 = "4(Y)"; |
| 14 |
global.button1 = gp_face1; |
| 15 |
global.button2 = gp_face2; |
| 16 |
global.button3 = 32772; |
| 17 |
global.gamepad_deadzone = 0.15; |
| 18 |
} |
| 19 |
if (p[6] == true) |
| 20 |
{ |
| 21 |
control_test = true; |
| 22 |
instance_create(160, 160, obj_testcircle); |
| 23 |
} |
| 24 |
} |
| 25 |
if (binding == false && control_test == false) |
| 26 |
{ |
| 27 |
if (global.down_keyp) |
| 28 |
{ |
| 29 |
audio_play_sound(snd_mainmenu_select, 1, 0); |
| 30 |
for (var n = 0; n <= 6; n++) |
| 31 |
{ |
| 32 |
if (p[n] == true && n < 6) |
| 33 |
{ |
| 34 |
p[n] = false; |
| 35 |
p[n + 1] = true; |
| 36 |
break; |
| 37 |
} |
| 38 |
} |
| 39 |
} |
| 40 |
if (global.up_keyp) |
| 41 |
{ |
| 42 |
audio_play_sound(snd_mainmenu_select, 1, 0); |
| 43 |
for (var n = 0; n <= 6; n++) |
| 44 |
{ |
| 45 |
if (p[n] == true && n > 0) |
| 46 |
{ |
| 47 |
p[n] = false; |
| 48 |
p[n - 1] = true; |
| 49 |
break; |
| 50 |
} |
| 51 |
} |
| 52 |
} |
| 53 |
if (p[4] == true) |
| 54 |
{ |
| 55 |
if (global.left_key && global.gamepad_deadzone > 0.01) |
| 56 |
global.gamepad_deadzone -= 0.01; |
| 57 |
if (global.right_key && global.gamepad_deadzone < 0.99) |
| 58 |
global.gamepad_deadzone += 0.01; |
| 59 |
} |
| 60 |
} |
| 61 |
gamepad_get_device_count(); |
| 62 |
if (!gamepad_is_connected(0) || gamepad_is_supported() == false) |
| 63 |
{ |
| 64 |
binding = false; |
| 65 |
exit; |
| 66 |
} |
| 67 |
if (keyboard_check_pressed(vk_shift) || keyboard_check_pressed(ord("X"))) |
| 68 |
{ |
| 69 |
binding = false; |
| 70 |
waiter = 0; |
| 71 |
if (p[1] == true) |
| 72 |
global.buttonText1 = lastText; |
| 73 |
else if (p[2] == true) |
| 74 |
global.buttonText2 = lastText; |
| 75 |
else if (p[3] == true) |
| 76 |
global.buttonText3 = lastText; |
| 77 |
exit; |
| 78 |
} |
| 79 |
var pressedButton, pressedText; |
| 80 |
if (binding == true && waiter == 1) |
| 81 |
{ |
| 82 |
if (gamepad_button_check_pressed(0, gp_face1)) |
| 83 |
{ |
| 84 |
pressedText = "1(A)"; |
| 85 |
pressedButton = 32769; |
| 86 |
waiter = 2; |
| 87 |
} |
| 88 |
else if (gamepad_button_check_pressed(0, gp_face2)) |
| 89 |
{ |
| 90 |
pressedText = "2(B)"; |
| 91 |
pressedButton = 32770; |
| 92 |
waiter = 2; |
| 93 |
} |
| 94 |
else if (gamepad_button_check_pressed(0, gp_face3)) |
| 95 |
{ |
| 96 |
pressedText = "3(X)"; |
| 97 |
pressedButton = 32771; |
| 98 |
waiter = 2; |
| 99 |
} |
| 100 |
else if (gamepad_button_check_pressed(0, gp_face4)) |
| 101 |
{ |
| 102 |
pressedText = "4(Y)"; |
| 103 |
pressedButton = 32772; |
| 104 |
waiter = 2; |
| 105 |
} |
| 106 |
} |
| 107 |
if (binding == true && waiter == 2) |
| 108 |
{ |
| 109 |
if (p[1] == true) |
| 110 |
{ |
| 111 |
if (pressedButton == global.button2) |
| 112 |
{ |
| 113 |
global.button2 = global.button1; |
| 114 |
global.buttonText2 = lastText; |
| 115 |
} |
| 116 |
else if (pressedButton == global.button3) |
| 117 |
{ |
| 118 |
global.button3 = global.button1; |
| 119 |
global.buttonText3 = lastText; |
| 120 |
} |
| 121 |
global.button1 = pressedButton; |
| 122 |
global.buttonText1 = pressedText; |
| 123 |
} |
| 124 |
else if (p[2] == true) |
| 125 |
{ |
| 126 |
if (pressedButton == global.button1) |
| 127 |
{ |
| 128 |
global.button1 = global.button2; |
| 129 |
global.buttonText1 = lastText; |
| 130 |
} |
| 131 |
else if (pressedButton == global.button3) |
| 132 |
{ |
| 133 |
global.button3 = global.button2; |
| 134 |
global.buttonText3 = lastText; |
| 135 |
} |
| 136 |
global.button2 = pressedButton; |
| 137 |
global.buttonText2 = pressedText; |
| 138 |
} |
| 139 |
else if (p[3] == true) |
| 140 |
{ |
| 141 |
if (pressedButton == global.button1) |
| 142 |
{ |
| 143 |
global.button1 = global.button3; |
| 144 |
global.buttonText1 = lastText; |
| 145 |
} |
| 146 |
else if (pressedButton == global.button2) |
| 147 |
{ |
| 148 |
global.button2 = global.button3; |
| 149 |
global.buttonText2 = lastText; |
| 150 |
} |
| 151 |
global.button3 = pressedButton; |
| 152 |
global.buttonText3 = pressedText; |
| 153 |
} |
| 154 |
binding = false; |
| 155 |
waiter = 0; |
| 156 |
} |
| 157 |
if (binding == true && waiter == 0) |
| 158 |
{ |
| 159 |
waiter++; |
| 160 |
if (p[1] == true) |
| 161 |
{ |
| 162 |
lastText = global.buttonText1; |
| 163 |
global.buttonText1 = "[PRESS BUTTON]"; |
| 164 |
} |
| 165 |
else if (p[2] == true) |
| 166 |
{ |
| 167 |
lastText = global.buttonText2; |
| 168 |
global.buttonText2 = "[PRESS BUTTON]"; |
| 169 |
} |
| 170 |
else if (p[3] == true) |
| 171 |
{ |
| 172 |
lastText = global.buttonText3; |
| 173 |
global.buttonText3 = "[PRESS BUTTON]"; |
| 174 |
} |
| 175 |
} |