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gml_Object_obj_ceroba_attack_bullet_trail_fireball_Step_0

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1
if live_call()
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    return global.live_result;
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if (image_alpha < 1 && fade_in)
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    image_alpha += 0.2
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else
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    fade_in = false
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if (can_move == true)
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    speed = lerp(speed, speed_max, 0.15)