| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | var battle_box = 3154; |
| 4 | switch (scene) |
| 5 | { |
| 6 | case -1: |
| 7 | break; |
| 8 | case 0: |
| 9 | var y_target = battle_box.bbox_top + 30; |
| 10 | y = lerp(y, y_target, 0.15); |
| 11 | if (abs(y - y_target) < 0.1) |
| 12 | { |
| 13 | scene++; |
| 14 | y = y_target; |
| 15 | } |
| 16 | break; |
| 17 | case 1: |
| 18 | cutscene_wait(loop_duration); |
| 19 | break; |
| 20 | case 2: |
| 21 | vspeed += 1; |
| 22 | if (y > (battle_box.bbox_bottom + 20)) |
| 23 | instance_destroy(); |
| 24 | break; |
| 25 | } |