1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
switch scene |
5 |
{ |
6 |
case -1: |
7 |
if (!instance_exists(obj_ceroba_pillar_warning_special)) |
8 |
scene++ |
9 |
break |
10 |
case 0: |
11 |
var y_target = battle_box.bbox_top + 30 |
12 |
y = lerp(y, y_target, 0.15) |
13 |
if (abs(y - y_target) < 0.1) |
14 |
{ |
15 |
scene++ |
16 |
y = y_target |
17 |
} |
18 |
break |
19 |
case 1: |
20 |
cutscene_wait(loop_duration) |
21 |
break |
22 |
case 2: |
23 |
vspeed += 1 |
24 |
if (y > (battle_box.bbox_bottom + 20)) |
25 |
instance_destroy() |
26 |
break |
27 |
} |