| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
switch (scene) |
| 5 |
{ |
| 6 |
case -1: |
| 7 |
if (!instance_exists(obj_ceroba_pillar_warning_special)) |
| 8 |
scene++; |
| 9 |
break; |
| 10 |
case 0: |
| 11 |
var y_target = battle_box.bbox_top + 30; |
| 12 |
y = lerp(y, y_target, 0.15); |
| 13 |
if (abs(y - y_target) < 0.1) |
| 14 |
{ |
| 15 |
scene++; |
| 16 |
y = y_target; |
| 17 |
} |
| 18 |
break; |
| 19 |
case 1: |
| 20 |
cutscene_wait(loop_duration); |
| 21 |
break; |
| 22 |
case 2: |
| 23 |
vspeed += 1; |
| 24 |
if (y > (battle_box.bbox_bottom + 20)) |
| 25 |
instance_destroy(); |
| 26 |
break; |
| 27 |
} |