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gml_Object_obj_ceroba_body_Create_0

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1
anim_loop_time = room_speed * 4
2
anim_stretch_current = 1
3
anim_stretch_max = 1.1
4
anim_stage = 1
5
anim_inc_multiplier = 2
6
anim_inc_multiplier_max = 2
7
anim_head_offset = y - obj_ceroba_head.y
8
anim_hand_left_offset = y - obj_ceroba_hand_left.y
9
anim_hand_right_offset = y - obj_ceroba_hand_right.y
10
anim_staff_offset = y - obj_ceroba_staff.y
11
anim_ponytail_offset = obj_ceroba_head.y - obj_ceroba_ponytail.y
12
death_sprite = false
13
var red_tint = make_colour_rgb(215, 166, 166)
14
image_blend = red_tint
15
obj_ceroba_head.image_blend = red_tint
16
obj_ceroba_hand_left.image_blend = red_tint
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obj_ceroba_hand_right.image_blend = red_tint
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obj_ceroba_staff.image_blend = red_tint
19
obj_ceroba_ponytail.image_blend = red_tint
20
image_speed = 0
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image_index = 0
22
damage_disjoint_count = 0
23
damage_disjoint_x = 0
24
no_loop_damage_disjoint_count = false
25
starting_point_x = x
26
starting_point_y = y