1 |
anim_loop_time = room_speed * 4 |
2 |
anim_stretch_current = 1 |
3 |
anim_stretch_max = 1.1 |
4 |
anim_stage = 1 |
5 |
anim_inc_multiplier = 2 |
6 |
anim_inc_multiplier_max = 2 |
7 |
anim_head_offset = y - obj_ceroba_head.y |
8 |
anim_hand_left_offset = y - obj_ceroba_hand_left.y |
9 |
anim_hand_right_offset = y - obj_ceroba_hand_right.y |
10 |
anim_staff_offset = y - obj_ceroba_staff.y |
11 |
anim_ponytail_offset = obj_ceroba_head.y - obj_ceroba_ponytail.y |
12 |
death_sprite = false |
13 |
var red_tint = make_colour_rgb(215, 166, 166) |
14 |
image_blend = red_tint |
15 |
obj_ceroba_head.image_blend = red_tint |
16 |
obj_ceroba_hand_left.image_blend = red_tint |
17 |
obj_ceroba_hand_right.image_blend = red_tint |
18 |
obj_ceroba_staff.image_blend = red_tint |
19 |
obj_ceroba_ponytail.image_blend = red_tint |
20 |
image_speed = 0 |
21 |
image_index = 0 |
22 |
damage_disjoint_count = 0 |
23 |
damage_disjoint_x = 0 |
24 |
no_loop_damage_disjoint_count = false |
25 |
starting_point_x = x |
26 |
starting_point_y = y |