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gml_Object_obj_ceroba_body_pacifist_phase_1_Create_0

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1
if live_call()
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    return global.live_result;
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anim_loop_time = room_speed * 4
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anim_stretch_current = 1
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anim_stretch_max = 1.1
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anim_stage = 1
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anim_inc_multiplier = 2
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anim_inc_multiplier_max = 2
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anim_head_offset = y - obj_ceroba_head.y
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anim_hand_left_offset = y - obj_ceroba_hand_left.y
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anim_hand_right_offset = y - obj_ceroba_hand_right.y
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anim_staff_offset = y - obj_ceroba_staff.y
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anim_ponytail_offset = obj_ceroba_head.y - obj_ceroba_ponytail.y
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death_sprite = false
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image_speed = 0.33
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image_index = 0
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damage_disjoint_count = 0
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damage_disjoint_x = 0
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no_loop_damage_disjoint_count = false
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starting_point_x = x
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starting_point_y = y
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audio_play_sound(snd_ceroba_staff_spin, 1, 0)