1 |
if live_call() |
2 |
return global.live_result; |
3 |
anim_loop_time = room_speed * 4 |
4 |
anim_stretch_current = 1 |
5 |
anim_stretch_max = 1.1 |
6 |
anim_stage = 1 |
7 |
anim_inc_multiplier = 2 |
8 |
anim_inc_multiplier_max = 2 |
9 |
anim_head_offset = y - obj_ceroba_head.y |
10 |
anim_hand_left_offset = y - obj_ceroba_hand_left.y |
11 |
anim_hand_right_offset = y - obj_ceroba_hand_right.y |
12 |
anim_staff_offset = y - obj_ceroba_staff.y |
13 |
anim_ponytail_offset = obj_ceroba_head.y - obj_ceroba_ponytail.y |
14 |
death_sprite = false |
15 |
image_speed = 0.33 |
16 |
image_index = 0 |
17 |
damage_disjoint_count = 0 |
18 |
damage_disjoint_x = 0 |
19 |
no_loop_damage_disjoint_count = false |
20 |
starting_point_x = x |
21 |
starting_point_y = y |
22 |
audio_play_sound(snd_ceroba_staff_spin, 1, 0) |