1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (death_sprite == true && sprite_index != spr_ceroba_murder_death) |
4 |
{ |
5 |
sprite_index = spr_ceroba_murder_death |
6 |
image_speed = 0.25 |
7 |
image_index = 0 |
8 |
} |
9 |
if (global.enemy_dead == true) |
10 |
{ |
11 |
instance_create((x - 46), (y - 10), obj_ceroba_dead) |
12 |
instance_destroy() |
13 |
return; |
14 |
} |
15 |
if (sprite_index == spr_ceroba_phase_switch && image_index >= 17) |
16 |
{ |
17 |
audio_sound_gain(mus_some_point_of_no_return, 1, 0) |
18 |
audio_sound_pitch(mus_some_point_of_no_return, 1) |
19 |
audio_play_sound(mus_some_point_of_no_return, 20, true) |
20 |
obj_heart_battle_menu.image_alpha = 1 |
21 |
instance_create(0, 0, obj_dialogue_battle_move_select_intro) |
22 |
sprite_index = spr_ceroba_body |
23 |
obj_ceroba_staff.image_alpha = 1 |
24 |
obj_ceroba_ponytail.image_alpha = 1 |
25 |
obj_ceroba_hand_left.image_alpha = 1 |
26 |
obj_ceroba_hand_right.image_alpha = 1 |
27 |
obj_ceroba_head.image_alpha = 1 |
28 |
image_speed = 0 |
29 |
anim_stretch_current = 1 |
30 |
anim_stage = 1 |
31 |
anim_inc_multiplier = 2 |
32 |
image_yscale = 1 |
33 |
} |
34 |
var anim_loop_time_half = anim_loop_time / 2 |
35 |
var anim_inc_current = (anim_stretch_max - 1) / anim_loop_time_half * anim_inc_multiplier |
36 |
if (anim_stage == 1) |
37 |
{ |
38 |
anim_stretch_current += anim_inc_current |
39 |
anim_inc_multiplier -= (anim_inc_multiplier_max / anim_loop_time_half) |
40 |
if (anim_stretch_current >= anim_stretch_max) |
41 |
{ |
42 |
anim_stretch_current = anim_stretch_max |
43 |
anim_stage = 2 |
44 |
anim_inc_multiplier = anim_inc_multiplier_max |
45 |
} |
46 |
} |
47 |
if (anim_stage == 2) |
48 |
{ |
49 |
anim_stretch_current -= ((anim_stretch_max - 1) / anim_loop_time_half) |
50 |
anim_inc_multiplier -= (anim_inc_multiplier_max / anim_loop_time_half) |
51 |
if (anim_stretch_current <= 1) |
52 |
{ |
53 |
anim_stretch_current = 1 |
54 |
anim_stage = 1 |
55 |
anim_inc_multiplier = anim_inc_multiplier_max |
56 |
} |
57 |
} |
58 |
if (sprite_index == spr_ceroba_body) |
59 |
image_yscale = anim_stretch_current |
60 |
else |
61 |
image_yscale = 1 |
62 |
obj_ceroba_head.y = y - anim_head_offset * image_yscale |
63 |
obj_ceroba_hand_right.y = y - anim_hand_right_offset * image_yscale |
64 |
obj_ceroba_hand_left.y = y - anim_hand_left_offset * image_yscale |
65 |
obj_ceroba_staff.y = y - anim_staff_offset * image_yscale |
66 |
obj_ceroba_ponytail.y = obj_ceroba_head.y - anim_ponytail_offset |
67 |
if (damage_disjoint_count > 0) |
68 |
damage_disjoint_count -= 1 |
69 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
70 |
{ |
71 |
damage_disjoint_count = 12 |
72 |
no_loop_damage_disjoint_count = true |
73 |
} |
74 |
else if (!instance_exists(obj_text_damage_count)) |
75 |
no_loop_damage_disjoint_count = false |
76 |
if (damage_disjoint_count == 12) |
77 |
damage_disjoint_x = -50 |
78 |
else if (damage_disjoint_count == 10) |
79 |
damage_disjoint_x = 50 |
80 |
else if (damage_disjoint_count == 8) |
81 |
damage_disjoint_x = -20 |
82 |
else if (damage_disjoint_count == 6) |
83 |
damage_disjoint_x = 20 |
84 |
else if (damage_disjoint_count == 4) |
85 |
damage_disjoint_x = -10 |
86 |
else if (damage_disjoint_count == 2) |
87 |
damage_disjoint_x = 10 |
88 |
else if (damage_disjoint_count == 0) |
89 |
{ |
90 |
damage_disjoint_x = 0 |
91 |
if (sprite_index == spr_ceroba_hurt) |
92 |
sprite_index = spr_ceroba_body |
93 |
} |
94 |
if (damage_disjoint_count > 0) |
95 |
{ |
96 |
sprite_index = spr_ceroba_hurt |
97 |
if (global.battle_phase == 2) |
98 |
sprite_index = spr_ceroba_hurt_phase_2 |
99 |
image_xscale = 1 |
100 |
image_yscale = 1 |
101 |
} |
102 |
x = starting_point_x + damage_disjoint_x |