1 |
if live_call() |
2 |
return global.live_result; |
3 |
with (obj_battle_enemy_attack_bullet_2) |
4 |
{ |
5 |
var inbetween_particles = 2 |
6 |
var x_dif = x - xprevious |
7 |
var y_dif = y - yprevious |
8 |
var x_start = xprevious |
9 |
var y_start = yprevious |
10 |
var x_inc = x_dif / inbetween_particles |
11 |
var y_inc = y_dif / inbetween_particles |
12 |
for (var i = 0; i < inbetween_particles; i++) |
13 |
{ |
14 |
var x_new = x_start + x_inc |
15 |
var y_new = y_start + y_inc |
16 |
var dir = point_direction(x_start, y_start, x_new, y_new) |
17 |
part_type_orientation(global.pt_trail_outer, dir, dir, 0, 0, 0) |
18 |
part_particles_create(global.ps_outer, x_new, y_new, global.pt_trail_outer, 1) |
19 |
x_start = x_new |
20 |
y_start = y_new |
21 |
} |
22 |
} |
23 |
with (obj_battle_enemy_attack_bullet_residue) |
24 |
{ |
25 |
inbetween_particles = 1 |
26 |
x_dif = x - xprevious |
27 |
y_dif = y - yprevious |
28 |
x_start = xprevious |
29 |
y_start = yprevious |
30 |
x_inc = x_dif / inbetween_particles |
31 |
y_inc = y_dif / inbetween_particles |
32 |
for (i = 0; i < inbetween_particles; i++) |
33 |
{ |
34 |
x_new = x_start + x_inc |
35 |
y_new = y_start + y_inc |
36 |
dir = point_direction(x_start, y_start, x_new, y_new) |
37 |
part_type_orientation(global.pt_trail_small, dir, dir, 0, 0, 0) |
38 |
part_particles_create(global.ps_outer, x_new, y_new, global.pt_trail_small, 1) |
39 |
x_start = x_new |
40 |
y_start = y_new |
41 |
} |
42 |
} |