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gml_Object_obj_ceroba_dead_pacifist_Create_0

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1
if live_call()
2
    return global.live_result;
3
image_alpha = 0
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image_speed = 0
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image_index = image_number - 1
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alarm[0] = 1
alarm[0]

script_execute(gml_Script_scr_enemy_defragment)
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if (!audio_is_playing(snd_monster_damage_death))
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    audio_play_sound(snd_monster_damage_death, 20, 0)
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var red_tint = make_colour_rgb(215, 166, 166)
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image_blend = red_tint
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instance_create_depth((x + 49), (y - 60), (depth + 1), obj_ceroba_dead_pacifist_staff)
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instance_create_depth((x + 64), (y + 44), (depth + 2), obj_ceroba_dead_pacifist_mask)