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gml_Object_obj_ceroba_last_hit_impact_Draw_73

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1
if yellow_flash
2
    shader_set(sh_yellow)
3
else
4
    shader_set(sh_flash)
5
draw_sprite(sprite_index, image_index, (x + (random_range(-2, 2))), (y + (random_range(2, 2))))
6
shader_reset()